
Two weeks after launch, Highguard is still in a fragile position. Player numbers have wobbled. Feedback has not been gentle. But Wildlight Entertainment is moving ahead regardless, shipping its second major update on Friday with a mix of structural fixes and headline features.
The update, labelled Episode 2, adds a permanent ranked mode and a new playable Warden, Ekon. Ranked play is limited to 3v3 for now, even as the game’s newer 5v5 format continues to draw attention. Wildlight has not explained why ranked is being ring-fenced this way, beyond saying it wants a controlled competitive environment before expanding it further.
Ekon is the more eye-catching addition. He is framed as a legendary monster hunter who does not ride a mount. Instead, he becomes one. At will, Ekon can shapeshift into a direwolf, trading weapons for speed, tracking, and brute force.
His core mechanic revolves around “Dread”, a status effect that reveals wounded enemies. Once a rival Warden drops to low health, their heartbeat becomes visible through walls and terrain until they recover or die. It is a powerful information tool, and one that will likely unsettle teams already struggling with map awareness.
Ekon’s tactical ability sends out a spectral wolf that travels long distances, passing straight through structures to hunt the nearest enemy and apply Dread. It can be shot down if spotted early enough, but that assumes players are looking in the right direction at the right moment. His ultimate escalates things further, applying Dread to every enemy on the map while boosting Ekon’s movement speed.
In wolf form, Ekon gains unmatched mobility. From a third-person view, he can see around cover, track enemy scent trails, and close distance rapidly. Attacks are handled through a lunging bite that snaps him back into human form to finish the kill. Miss the target and the bite becomes a short air dash instead, turning failed aggression into traversal.
Wildlight says all of Ekon’s abilities remain usable while transformed, a design choice that blurs the line between character skill and mount utility. Whether that balance holds up in ranked play is an open question.
Beyond Ekon, Episode 2 introduces a new raid map, Skydrift, built around vertical movement and dense zipline networks. Internally, developers describe it as a high-mobility space. In practice, it appears designed to stress-test recent improvements to zipline behaviour, which have been a frequent source of frustration.
The update also reworks the game’s “gear up” phase, an area players have criticised since launch. Points of Interest now guarantee Masterwork weapons, a tier that sits above standard drops but below purple rarity. Ultimate Chargers are easier to identify thanks to glowing markers, and waypoint icons now guide players toward key loot locations, both in-world and on the map.
These are practical changes rather than sweeping reinventions. They acknowledge that some players were simply getting lost, or missing systems the game never clearly explained.
Quality-of-life tweaks make up the bulk of the patch notes. Kills and assists are now visible on the HUD. The defensive phase at the start of matches has been shortened. Zipline handling has been smoothed out. A long list of bugs, some minor, some borderline absurd, has been addressed, including invisible collisions, broken audio, and characters briefly sprouting extra limbs.
Wildlight says it is responding directly to player feedback, and the density of fixes suggests a team under pressure. What remains unclear is whether these changes arrive fast enough to stabilise the audience, or whether Highguard’s early reputation has already done lasting damage.
Episode 2 goes live on Friday, 6 February. Wildlight has not confirmed a rollout time.
Source: SA Tech News



